Familiar Vitals
Pulsar Torpedoes locks onto allies 35% faster.
Choose this when
Choose this when you need torpedoes quickly, mainly to heal allies. Pulsar Torpedoes locks onto allies 35% faster.
Pulsar Torpedoes' cooldown drops by 1 second for each enemy hit.
Martian Overboots lets you triple jump.
See when an alternative fits better.
Pulsar Torpedoes locks onto allies 35% faster.
Choose this when you need torpedoes quickly, mainly to heal allies. Pulsar Torpedoes locks onto allies 35% faster.
Each enemy hit by Pulsar Torpedoes reduces its cooldown by 1 second.
Pulsar Torpedoes' cooldown drops by 1 second for each enemy hit. Including enemies among your torpedo targets brings the next use back sooner.
Martian Overboots allows a triple jump.
Martian Overboots lets you triple jump. The extra jump can help you reach high ground or evade enemies that have closed in.
Mediblaster fires continuously while Glide Boost is active.
Choose this when you want to keep firing while moving with Glide Boost. Mediblaster fires continuously during the boost.
We checked perk effects, values and conditions against game data, then reviewed the reasons and alternatives. These recommendations interpret when the effects are useful; they are not claims of playtesting every hero. Game data reviewed: 2026-10-12.
English text reviewed: 2026-10-12