Crusader's Fire
Stunning an enemy refunds 1 Fire Strike charge, overfilling up to 3.
Choose this when
Choose this when you frequently stun enemies with Charge or Earthshatter. A stun refunds 1 Fire Strike charge, overfilling up to 3.
Passive health regeneration starts 75% sooner while you hold Barrier Field.
With Barrier Field raised, primary fire can damage enemies and knock them back.
See when an alternative fits better.
Stunning an enemy refunds 1 Fire Strike charge, overfilling up to 3.
Choose this when you frequently stun enemies with Charge or Earthshatter. A stun refunds 1 Fire Strike charge, overfilling up to 3.
Holding Barrier Field makes passive health regeneration start 75% sooner.
Passive health regeneration starts 75% sooner while you hold Barrier Field. Raising your shield brings your recovery forward, shortening the wait before you can return to the fight.
Use [Primary Fire] while Barrier Field is active to damage enemies and knock them back.
Controls refer to default PC bindings. Check your in-game settings if you have changed them.
With Barrier Field raised, primary fire can damage enemies and knock them back. Use it to push away nearby enemies while keeping your shield up.
Each Fire Strike hit grants 25% more attack speed for 2 seconds.
Choose this when you regularly land Fire Strike and fight close with your hammer. Each hit grants 25% more attack speed for 2 seconds.
We checked perk effects, values and conditions against game data, then reviewed the reasons and alternatives. These recommendations interpret when the effects are useful; they are not claims of playtesting every hero. Game data reviewed: 2026-10-12.
English text reviewed: 2026-10-12