Temporal Regen
Passive health regeneration starts 100% faster.
Why this pick
Passive health regeneration starts 100% faster. You spend less time waiting between leaving a fight and going back in.
Passive health regeneration starts 100% faster.
Recall grants 50 decaying overhealth and 20 ammo.
See when an alternative fits better.
Passive health regeneration starts 100% faster.
Passive health regeneration starts 100% faster. You spend less time waiting between leaving a fight and going back in.
A melee hit reloads 12 ammo.
Choose this when you are comfortable mixing melee into your attacks. A melee hit reloads 12 ammo.
Health packs restore 1 Blink charge.
Choose this when you know health pack locations and fight around them. A health pack restores 1 Blink charge.
Recall grants 50 overhealth that gradually decays, plus 20 ammo.
Recall grants 50 decaying overhealth and 20 ammo. You can return to the fight immediately after Recall without reloading.
We checked perk effects, values and conditions against game data, then reviewed the reasons and alternatives. These recommendations interpret when the effects are useful; they are not claims of playtesting every hero. Game data reviewed: 2026-10-12.
English text reviewed: 2026-10-12