Your perk picks
Left and right as in game01Minor perk
↳You throw two Flashbangs, with the second traveling farther, but both deal 40% less damage.
02Major perk
↳Secondary fire becomes a piercing shot that causes bleeding.
PERK GUIDEEffects and reasons
See when an alternative fits better.
01Minor perk

Left · 1
Bang Bang
✓ PickCassidy throws a second Flashbang that travels farther. Both Flashbangs deal 40% less damage.
Why this pick
You throw two Flashbangs, with the second traveling farther, but both deal 40% less damage. Since Flashbang helps interrupt enemies getting close, having another chance after a miss can be valuable.

Right · 2
Giddy Up
After Combat Roll, Cassidy gains 60% movement speed that fades over 1.5 seconds.
Choose this when
Choose this when you need to reposition frequently or struggle to escape divers. Combat Roll grants 60% movement speed that fades over 1.5 seconds.
02Major perk

Left · 1
Rollin' Round-Up
Combat Roll also restores 15 health for each bullet it reloads.
Choose this when
Choose this when you use Combat Roll to survive and need more healing. Each bullet reloaded by Combat Roll restores 15 health.

Right · 2
Silver Bullet
✓ PickPeacekeeper's secondary fire becomes a piercing shot that causes bleeding. Combat Roll and Deadeye reset its cooldown.
Why this pick
Secondary fire becomes a piercing shot that causes bleeding. Combat Roll and Deadeye reset this shot's cooldown, allowing you to roll and fire it again immediately.
How did we choose these perks?Reviewed 2026-10-12
We checked perk effects, values and conditions against game data, then reviewed the reasons and alternatives. These recommendations interpret when the effects are useful; they are not claims of playtesting every hero. Game data reviewed: 2026-10-12.
Contact us if a reason is incorrect.
English text reviewed: 2026-10-12