Overwatch Perk Guide

Your perk picks

Left and right as in game

01Minor perk

Damage from Hyperspheres restores Experimental Barrier health at 30% of the damage dealt.

02Major perk

Hold jump while in the air to float upward briefly.

PERK GUIDE

Effects and reasons

See when an alternative fits better.

01Minor perk

Left · 1

Kinetic Cycle

Absorbing projectiles with Kinetic Grasp reduces Accretion cooldown.

Choose this when

Choose this against teams with plenty of projectiles for Kinetic Grasp to absorb. Absorbing them reduces Accretion cooldown.

02Major perk

Left · 1

Hyper Strike

After every 5 Hypersphere hits, the next Quick Melee that connects lifts the enemy into the air and knocks them farther away.

Choose this when

Choose this when you consistently land Hyperspheres and want to use melee to push away enemies who get close.

How did we choose these perks?Reviewed 2026-10-12

We checked perk effects, values and conditions against game data, then reviewed the reasons and alternatives. These recommendations interpret when the effects are useful; they are not claims of playtesting every hero. Game data reviewed: 2026-10-12.

Contact us if a reason is incorrect.

English text reviewed: 2026-10-12